Week 8 reading:
- women behind the games are often ignored in the early days of computer games
- Adventure being really intimated with the author’s family, based on an intimate experience, and by simply adding interaction between human and computer could make a huge phenomenon.
- visualizing the cave
- mazes - what exactly is the orientalist bias
— first reading and last reading: sometimes interactive fictions are more effective than games nowadays that visualize an actual space for the audience.
- nier for example, adapting IF for creating a certain atmosphere or mood to the audience. Lost in the woods, mysterious forest, wandering in the conscious world etc. are more effective.
Week 3:
Physical Hypertext Books:
The Cave of Time - choose your own adventure
Pale Fire
House of Leaves
Week 2:
- To make a narrative more believable is to describe more details about things that are not relatable to the narrative.
Hypertext: